07-24-2012, 10:14 AM
(This post was last modified: 07-24-2012, 10:44 AM by the_randomizer.)
(07-24-2012, 02:05 AM)John2k4 Wrote: That's...a shame.
I can confirm that it works for Pokemon Colosseum via Dolphin x86.
Do you have the 32-bit version of Dolphin, running the Direct3D 9 video backend?
Yes indeed. While 3DX Ripper will launch the 32-bit program, that's where it stops, it doesn't show any indication that it's ready to extract models, textures, etc because F12 is assigned as a savestate key. Dolphin only tells me that it couldn't load a nonexistent save.
DirectX9 backend is selected in the video settings and I'm using a recently released SVN, so maybe it only likes non-beta versions. But the official Dolphin 3.0 sucks balls compared to the progress beta versions have made in recent months.
My GPU isn't THAT bad, it's a mid-range GT555M on a Lenovo IdeadPad Y570 with a Core i7 2670QM. So, I know my specs aren't super high-end, they're not exactly crappy either.
Heck, I can't even download version 1.8.1 because the link's dead, I get a 403 Error on the official site. I'd use 3D Via Printscreen, but it's some piece of s*** at this point.
What the f*** am I doing wrong?