07-24-2012, 12:57 PM
(This post was last modified: 07-24-2012, 08:54 PM by canasniimehugh.)
(07-24-2012, 06:40 AM)Previous Wrote: With "size" I was referring to the 1024x1024 and 512x512, all 2^x dimension values. Graphics hardware usually only takes textures of such sizes.
I have to be honest with you, good sir. I have no idea what your talking about.
But from what my puny brain can process, these are no good?
I now know what you mean. I already started properly aligning them and stuff. Thanks again!
(07-24-2012, 09:16 AM)Davy Jones Wrote: How did you rip from the game?
I am really stretching the definition of "rip" here.
Some iOS games have their sprites lying around their .app folder. I use my jailbroken iPad(in conjunction with iFile) to put all these sprites in .zip folder and I often have to assemble them GIMP. More often than not these games have their sprites compressed and are unobtainable.
tl: dr I have a weird process that works 10% of the time.