Users browsing this thread: 1 Guest(s)
Untitled Indie Game Graphics 'N' Stuff
#7
rule of thumb:

background elements: low contrast, low saturation.
foreground elements: higher contrast, more saturation.

this is purely both to increase the readbility on the sprites and also to enhace the idea of depth.

also, there is no reason to use sprites of such size for a screen of that size. you have plenty of room to work with, so dont limit yourself in that aspect.


Messages In This Thread
Untitled Indie Game Graphics 'N' Stuff - by Kami - 07-27-2012, 10:39 AM
RE: Untitled Indie Game Graphics 'N' Stuff - by Cobalt Blue - 07-28-2012, 05:01 AM

Forum Jump: