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Megaman Zero 3: Zero All Frames
#7
(01-17-2013, 04:37 PM)Dazz Wrote: There seems to be a lot of duplicates?


1259 sprites in total, 712 unique ones (probably with slightly different positioning within their animation frame). But if it's to keep the single animations complete, I guess that's alright?

However, I wouldn't make all frames the size of the biggest frame throughout all animations, but limit it to making the frames of a single animation equally sized. That way, a lot of blank space would be reduced and the sheet would look less huge and confusing. Generally, I like to preserve the original bounding boxes.
Thanked by: Garamonde, Gaia, Davy Jones


Messages In This Thread
RE: Megaman Zero 3: Zero All Frames - by Ton - 01-17-2013, 04:35 PM
RE: Megaman Zero 3: Zero All Frames - by Dazz - 01-17-2013, 04:37 PM
RE: Megaman Zero 3: Zero All Frames - by Ton - 01-17-2013, 04:53 PM
RE: Megaman Zero 3: Zero All Frames - by Gaia - 01-17-2013, 04:59 PM
RE: Megaman Zero 3: Zero All Frames - by Previous - 01-17-2013, 05:11 PM
RE: Megaman Zero 3: Zero All Frames - by Ton - 02-25-2013, 05:56 PM
RE: Megaman Zero 3: Zero All Frames - by Ton - 02-25-2013, 08:20 PM

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