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Supeesu Seizon
#1
Supeesu Seizon

Development Info
-Made in Game Maker 8.1 Standard.
-Programming and sprites done by Dominic Brooks (Tamer Koh AKA Dlbrooks33).
-Sound Effects from RPG Maker.
-MIDI Music from a 1996 Windows PC Puzzle Game, Üz 3.0. MP3 music created using Solmire.com.

Overview
This started out as a little challenge from a friend of mine, who was bored, and I accepted the challenge to sate his boredom by the end of a weekend by making a game for him to play. I started it on Saturday evening, and finished it by Sunday afternoon. He played it and liked it, and so I considered it a 1-Day Game Development challenge. However, the game was endless and repetitive, so I decided I wanted to take it further and turn the challenge into a 1-Week Game Development Challenge. By the end of the week, I only added half of the things I wanted to add, so now I plan on finishing it with no time constraints.

Game Info
It's an arcade-style, horizontal-scrolling survival-shooter. Your objective is just to survive. Can you make it through the end of the waves of enemies alive? It becomes more bullet-hell like the deeper into the waves you go.

Current Features
-8 Waves (Levels)
-3 Unique Enemy Types.
-2 Bosses.
-3 Different Weapons.

Planned Features
-18 Waves (Levels)
-6 Unique Enemy Types.
-6 Bosses.
-6 Different Weapons.

Demo Video


Demo Download
Supeesu Seizon Demo Download
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
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Messages In This Thread
Supeesu Seizon - by Koh - 02-23-2013, 12:20 PM
RE: Supeesu Seizon - by Davy Jones - 02-23-2013, 05:15 PM
RE: Supeesu Seizon - by Koh - 02-26-2013, 08:56 AM
RE: Supeesu Seizon - by Sunlight - 03-02-2013, 10:55 AM

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