12-21-2008, 05:26 PM
Well I'd like to keep the difficult movement, with no other option =)
The computers seem to be fine about it lol. Seriously, they use the same exact movement type players do. Anyway, I'm planning on somehow making the computers a bit more accurate of things. I can do that. As for graphics, I'm not such a good shader, so 8-bit for now.
Thanks for the compliments though =)
As an update, I'm currently trying to program the online play! It's running smoothly!... except for the fact nobody can JOIN the sessions... They can create a session, but not join it. My scripting for both when the Create Session and Join Session get clicked on:
The computers seem to be fine about it lol. Seriously, they use the same exact movement type players do. Anyway, I'm planning on somehow making the computers a bit more accurate of things. I can do that. As for graphics, I'm not such a good shader, so 8-bit for now.
Thanks for the compliments though =)
As an update, I'm currently trying to program the online play! It's running smoothly!... except for the fact nobody can JOIN the sessions... They can create a session, but not join it. My scripting for both when the Create Session and Join Session get clicked on:
CREATE SESSION CODING Wrote:mplay_session_mode(true)
mplay_session_create(get_string('Session name please.',""),0,get_string('Your name please.',""))
if mplay_session_status()=1 then room_goto_next()
JOIN SESSION CODING Wrote:if mplay_session_find()>0 then {show_message("You will be joining the group, "+string(mplay_session_name(0))+"...");mplay_session_join(0,get_string("Your name please.",""))}If any other people skilled in Game Maker can find the flaw in that, please tell me. Thanks.
if mplay_session_status()=2 then room_goto_next()