11-12-2013, 08:07 PM
I've been very busy, but here are some infos about what I've made to the game. Some points aren't finished yet:
Game Manual
This is consuming too much of my free time, but will worth the trouble. Its a page showing each char bios, power grids, all the commands and gives some tips about each char.
Uniqueness
-Each character have different values for attack, defense, speed, mp, mp consumption, mp recover and status change.
-Some chars have double jump, some have fly mode, some will run while some will only dash,etc
Passive Skills
Some chars will have passive skills, designed to give even more uniqueness.
Examples:
Asgardian - Can't be burned or poisoned (still receive damage from the attacks)
Super Armor - He won't enter into the pain state if the attack isn't strong enough.
Natural Leadership - Recovers powers quickly.
New char: Angel
Jhfer is making an AWESOME work on his smartpalette.
Game Manual
This is consuming too much of my free time, but will worth the trouble. Its a page showing each char bios, power grids, all the commands and gives some tips about each char.
Uniqueness
-Each character have different values for attack, defense, speed, mp, mp consumption, mp recover and status change.
-Some chars have double jump, some have fly mode, some will run while some will only dash,etc
Passive Skills
Some chars will have passive skills, designed to give even more uniqueness.
Examples:
Asgardian - Can't be burned or poisoned (still receive damage from the attacks)
Super Armor - He won't enter into the pain state if the attack isn't strong enough.
Natural Leadership - Recovers powers quickly.
New char: Angel
Jhfer is making an AWESOME work on his smartpalette.