01-28-2014, 03:33 PM
Looks like it's missing its left-to-right/X channel. It's probably stored in the texture's alpha.
What's the method of exporting the textures? You might have the splice the data into a DDS file, export the alpha channel and then re-merge the colour channels as Alpha/Green/Blue to fix it.
What's the method of exporting the textures? You might have the splice the data into a DDS file, export the alpha channel and then re-merge the colour channels as Alpha/Green/Blue to fix it.