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Going to try spriting from a top-down perspective or class rpg style.
#13
You might want to think about including atleast a one-pixel padding between sprites and the border. Or else, when you rotate or scale sprites, they other adjacent pixels might show up.

Edit: nvm....its just a reference =/
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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RE: Going to try spriting from a top-down perspective or class rpg style. - by TheShyGuy - 04-19-2014, 03:58 PM

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