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Going to try spriting from a top-down perspective or class rpg style.
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You might wanna try blocking in the animation in parts instead of trying to animate whole frame by whole frame. For example, focusing only on one upper thigh and blocking in the 4 frames. When you got a nice rotation going, move onto the knee, then foot. Once you got the flow down, repeat with the rest of the body parts, one at a time. When you're ready, you can add in the actual lines and details.

I got this advice from Iocus's and Chris2Ball's recent posts. It makes animating so much easier plus no headaches.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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RE: Going to try spriting from a top-down perspective or class rpg style. - by TheShyGuy - 04-26-2014, 12:46 AM

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