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Games are hard. (Updated 7/19)
#7
(07-14-2014, 09:35 PM)Midi Wrote: Sounds cool. What do you need?

Not even sure yet, to be honest. It's very early in development, but I'm working on a list of things needed.

For now, I guess I can use generic enemies. Even as placeholders, it would make it easier to have something other than Zelda sprites.

Ghosts/Ghouls
Skeletons
Slimes, etc.

All colors should be used from the GBC pallet.

With the generic enemies out of my way, I should start more ambitious stuff. I've got this guy to think about...
[Image: 2C1D4310-24AE-4FBE-A927-171F510C73E5_zpsnbuzvkej.jpg]\
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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Messages In This Thread
Games are hard. (Updated 7/19) - by nicktheslayer - 07-14-2014, 08:54 PM
RE: Games are hard. - by Kelvin - 07-14-2014, 09:18 PM
RE: Games are hard. - by AkumaTh - 07-14-2014, 09:25 PM
RE: Games are hard. - by nicktheslayer - 07-14-2014, 09:32 PM
RE: Games are hard. - by Kelvin - 07-14-2014, 09:35 PM
RE: Games are hard. - by nicktheslayer - 07-14-2014, 09:49 PM
RE: Games are hard. (Updated 7/15) - by E-Man - 07-17-2014, 03:14 PM
RE: Games are hard. - by AkumaTh - 07-14-2014, 09:47 PM
RE: Games are hard. - by nicktheslayer - 07-14-2014, 11:01 PM
RE: Games are hard. (Updated 7/15) - by Kelvin - 07-16-2014, 11:23 AM
RE: Games are hard. (Updated 7/15) - by Kelvin - 07-16-2014, 06:03 PM
RE: Games are hard. (Updated 7/15) - by Paladin - 07-17-2014, 04:15 PM
RE: Games are hard. (Updated 7/19) - by Paladin - 07-19-2014, 02:51 AM

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