08-01-2014, 01:04 PM
Well, if you're going to make a Sonic game that looks as though that it is ported to the Game Boy, some visuals need to be tweaked. For example, the scaling of Robotnik in the intro is too clean and could only be achieved with either a Super FX Chip or the advanced hardware of the Game Boy Advance. As far as scaling goes, try to fake the effect.
If you take a look at the 12th row down, you'll see sprites of Link falling into a hole. You should take those sprites as inspiration as you create the frames to manually scale Robotnik down.
If you take a look at the 12th row down, you'll see sprites of Link falling into a hole. You should take those sprites as inspiration as you create the frames to manually scale Robotnik down.