06-01-2008, 08:40 PM
Bane84 Wrote:[*]Perhaps a different jumping sprite set to be used for the Double Jump? *headslap* almost forgot about thatComments in bold
[*]In an actual game setting, I'm not sure how effective the Duck animation would be. The collision box would only be reduced by 4-5 pixels height. What about if he scrunches down like paper?
[*]There's no "AAA" combination. Perhaps the "Attack" set could change to a Punch, Punch, Hammer combination (using the current Attack set as the final hit). Well G&W has a 1-hit attack, the bug sprayer. This is kinda like that
[*]If the Duck animation changes, the Down Tilt set may need updating as well. It look like he's attempting to throw a low punch. Is this the case? Perhaps a low kick might work better. The low kick is for the get up attacks
[*]I'm not exactly sure what the Forward Tilt move is supposed to be doing. I'm thinking maybe if the hammer spins, that would be a nice effect. No, he just pokes it ahead
[*]The Up Tilt looks like a throw. Maybe a different attack would work? Gotcha, any suggestions?
[*]Is the Up Smash meant to be an attack with an upward velocity? Yes, it's similar to Wolf's Up Smash in a way