09-06-2014, 03:43 PM
(This post was last modified: 09-06-2014, 03:44 PM by Terminal Devastation.)
After reading a bit about it, watching a bit of gameplay, and even watching an analysis of "why its good." My current opinion of the game is that it's a decent quality jumpscare game. That still means its still in realm of the lightest of horror, but at least it tries to earn its scares. Setting up the gameplay and atmosphere into a tense situation ripe for a scare, rather than just throwing them everywhere and anywhere.
The actual appearance (as in... how they show up) of the animatronics during failures is actually pretty slow for a jumpscare.
(Sort of wish they tried making them scarier looking though)
With that said... this is a decent proof of concept type game, but it'll probably take a few games worth of trial and error before we get any real horror from this.
(Like being able to wander the halls would be nice, even if its suicide mechanically.)
The actual appearance (as in... how they show up) of the animatronics during failures is actually pretty slow for a jumpscare.
(Sort of wish they tried making them scarier looking though)
With that said... this is a decent proof of concept type game, but it'll probably take a few games worth of trial and error before we get any real horror from this.
(Like being able to wander the halls would be nice, even if its suicide mechanically.)