So, I had a Skype chat with Midi today. The two of us talked a bit about my sprites and said what I needed to do to fix the bow-legged problem.
He said that I needed to have the "valley" behind her left knee to point in the same direction as the back. My first attempt at correcting it (you'll see it between the second attempt and the original leg) was not only a little fat, but also I felt wasn't facing the viewer enough. Then, I made a leg that draws more inspiration from Shy Guy's edit that I think works better. While I was at it, I made the right leg bend more, added more contrast to the shading, and redid the right arm twice based on what Midi implied (the first attempt was too fat).
Also, I asked Midi what he thought of the selout of my Goomba. He mentioned that I might have too much contrast for it, which makes it look like a flash of light went off in front of it and otherwise makes selout not work so well. What do you think?
He said that I needed to have the "valley" behind her left knee to point in the same direction as the back. My first attempt at correcting it (you'll see it between the second attempt and the original leg) was not only a little fat, but also I felt wasn't facing the viewer enough. Then, I made a leg that draws more inspiration from Shy Guy's edit that I think works better. While I was at it, I made the right leg bend more, added more contrast to the shading, and redid the right arm twice based on what Midi implied (the first attempt was too fat).
Also, I asked Midi what he thought of the selout of my Goomba. He mentioned that I might have too much contrast for it, which makes it look like a flash of light went off in front of it and otherwise makes selout not work so well. What do you think?