09-18-2014, 01:43 PM
Well, allow me to answer you questions then.
I want to distinguish between the male and female templates because males and females in real life have subtle, yet noticeable differences in anatomy. Since creating these differences for a female is harder to do than a male, that's why I started off with the female base.
Regarding slouching, I don't want to have my basic standing pose to look like a robot. I was thinking that the slouch would provide that kind of life-like pose. Still, not every human slouches like that, so if I try to make a high-class next, I need to edit the pose of the base when I get there. I might try to have more than one base for each gender, but I'll decide this when I make the next human sprites after the ones I have in mind.
Anyway, regarding your changes, I actually talked to Star about them. He said what I have is good for a stylized sprite, but what I need to iron out are jagged lines and banding in the shading. I haven't got any additional replies from him yet, but he said that so far the head looks fine (shading and all). From what you said, the anatomy of the legs is good, but I can assume that the shading needs work to make the banding less apparent. Besides fixing the leg shading, all I need to actually redo is the arms and probably the torso. I'll try to do an edit for those parts later.
I want to distinguish between the male and female templates because males and females in real life have subtle, yet noticeable differences in anatomy. Since creating these differences for a female is harder to do than a male, that's why I started off with the female base.
Regarding slouching, I don't want to have my basic standing pose to look like a robot. I was thinking that the slouch would provide that kind of life-like pose. Still, not every human slouches like that, so if I try to make a high-class next, I need to edit the pose of the base when I get there. I might try to have more than one base for each gender, but I'll decide this when I make the next human sprites after the ones I have in mind.
Anyway, regarding your changes, I actually talked to Star about them. He said what I have is good for a stylized sprite, but what I need to iron out are jagged lines and banding in the shading. I haven't got any additional replies from him yet, but he said that so far the head looks fine (shading and all). From what you said, the anatomy of the legs is good, but I can assume that the shading needs work to make the banding less apparent. Besides fixing the leg shading, all I need to actually redo is the arms and probably the torso. I'll try to do an edit for those parts later.