09-26-2014, 10:10 AM
(This post was last modified: 09-26-2014, 03:51 PM by DragonDePlatino.)
While working on my Earthbound Zero project (unrelated to sprites above) I noticed the game's tilesets were really restrictive...The game's engine can work with up to 64 8x8 minitiles per tileset, but a lot of space was wasted on path and wall tiles. Not to mention, all the trees were all the same size...
So just for fun, I decided to make an overworld tileset mockup using as few minitiles as possible. Here are my results!
So just for fun, I decided to make an overworld tileset mockup using as few minitiles as possible. Here are my results!