Thank you kindly! I'm very proud of how the pipe animation turned out. It was one of the things I always wanted to try with this style.
Anyway, SmithyGNC and I decided on the style the other day. I'm going to mostly emulate Paper Mario: The Thousand Year Door, but I'll include some elements from Sticker Star, such as cardboard. The only big factor that needs to be sorted out is how to approach the story. For starters, I can't decide if Mario is the star or someone else is. Also, the idea of using more than one game series is extremely tempting. What do you guys think?
By the way…
Here is the basic structure for Paper Mario. He's still not ready yet, but I want to run it by you guys to see if I'm on the right track. While I am using a sprite sheet for reference, I want to avoid directly tracing over it, which is why some proportions look off. Got any tips on what to change before I refine the sketch and make new parts?
Also, I included a concept for how the other characters should walk. Considering what style I'm using, I can't decide between Fig. A or Fig B. While the former is more true to the style, the latter allows for better movement and emotion.
As for the bug I drew, that was during a Skype session I had with Sketchasaurus. He gave me some valuable advice and insight on the project overall. While he did say that the way I drew Paper Mario is fine and I simply need to experiment with the walking animation, I was wondering what you guys think.
Anyway, SmithyGNC and I decided on the style the other day. I'm going to mostly emulate Paper Mario: The Thousand Year Door, but I'll include some elements from Sticker Star, such as cardboard. The only big factor that needs to be sorted out is how to approach the story. For starters, I can't decide if Mario is the star or someone else is. Also, the idea of using more than one game series is extremely tempting. What do you guys think?
By the way…
Here is the basic structure for Paper Mario. He's still not ready yet, but I want to run it by you guys to see if I'm on the right track. While I am using a sprite sheet for reference, I want to avoid directly tracing over it, which is why some proportions look off. Got any tips on what to change before I refine the sketch and make new parts?
Also, I included a concept for how the other characters should walk. Considering what style I'm using, I can't decide between Fig. A or Fig B. While the former is more true to the style, the latter allows for better movement and emotion.
As for the bug I drew, that was during a Skype session I had with Sketchasaurus. He gave me some valuable advice and insight on the project overall. While he did say that the way I drew Paper Mario is fine and I simply need to experiment with the walking animation, I was wondering what you guys think.