10-23-2014, 12:39 PM
(This post was last modified: 10-23-2014, 12:41 PM by DragonDePlatino.)
Taking into account what's been said so far, here's my progress. First up is Mega Man.
I really liked the black shading like on Snake's sprite, but I realized that it won't look very good if Mega Man's palette changes, so I went ahead and removed it. I also cleaned up some of Mega Man's running frames and shrunk his head to make him look more like an action hero.
Next up are my Dig Dug: Part 2 sprites. I'll admit the tiling was a little extreme, so I went ahead and swapped around some of the dirts 8x8 tiles to come up with something much more natural-looking. I also cleaned up the enemy designs a bit and finalized the GUI.
Sorry, Sketchasaurus, but I couldn't find any other greens to use for my Fygar due the palette I'm using. It's YY-CHR's default palette which is excellent for smooth palette blending, hue shifting and colorful designs, at the cost of loosing some clarity and contrast. Here's the palette in question:
I really liked the black shading like on Snake's sprite, but I realized that it won't look very good if Mega Man's palette changes, so I went ahead and removed it. I also cleaned up some of Mega Man's running frames and shrunk his head to make him look more like an action hero.
Next up are my Dig Dug: Part 2 sprites. I'll admit the tiling was a little extreme, so I went ahead and swapped around some of the dirts 8x8 tiles to come up with something much more natural-looking. I also cleaned up the enemy designs a bit and finalized the GUI.
Sorry, Sketchasaurus, but I couldn't find any other greens to use for my Fygar due the palette I'm using. It's YY-CHR's default palette which is excellent for smooth palette blending, hue shifting and colorful designs, at the cost of loosing some clarity and contrast. Here's the palette in question: