10-27-2014, 12:05 PM
(This post was last modified: 10-27-2014, 12:10 PM by E-Man.
Edit Reason: Added some details about the limbs.
)
There! I spent a good while on this, but now I created the colored and inked version of Paper Mario. He needs more parts before he's finally complete enough to rig in Maya, but here's a preview to give you a good idea of what I am aiming for.
Beisdes the one on the left showing Mario without his hat on, I am using the hatless Mario to show the limbs without any shadow on them. While I have no complaints about using shadows to distinguish the front limbs from the back ones, I just want to see if you guys are cool with me not using shadows at all.
By the way, this is something that will affect not only the story, but also Mario's character. Do you think I should have him talk, or just use grunts to communicate? That way, I will know if I need to get cracking with any pieces to show how Mario talks.
Also, I talked to both Sketchasaurus and Puggsoy about this. They said that while Fig A is true to the style of walking found in the games, the primary reason is that not all the characters have defined limbs. The closest one would be Peach, but her dress and gloves conceal the parts of her body that would bend naturally. On top of that, a lot of the characters from Super Paper Mario have defined limbs that actually bend. As a result, I'll experiment with characters that move with like they do in Fig B. If I like the results, I'll include that type of walk cycle in addition to the Fig A one.
Beisdes the one on the left showing Mario without his hat on, I am using the hatless Mario to show the limbs without any shadow on them. While I have no complaints about using shadows to distinguish the front limbs from the back ones, I just want to see if you guys are cool with me not using shadows at all.
By the way, this is something that will affect not only the story, but also Mario's character. Do you think I should have him talk, or just use grunts to communicate? That way, I will know if I need to get cracking with any pieces to show how Mario talks.
Also, I talked to both Sketchasaurus and Puggsoy about this. They said that while Fig A is true to the style of walking found in the games, the primary reason is that not all the characters have defined limbs. The closest one would be Peach, but her dress and gloves conceal the parts of her body that would bend naturally. On top of that, a lot of the characters from Super Paper Mario have defined limbs that actually bend. As a result, I'll experiment with characters that move with like they do in Fig B. If I like the results, I'll include that type of walk cycle in addition to the Fig A one.