dif = diffuse
nrm = normal
spc = specular
pow = [specular] power
ref = reflection
env = environment [map]
The game places some channels in the alpha map of some maps for memory efficiency eg RGB specular color Alpha specular power
nrm = normal
spc = specular
pow = [specular] power
ref = reflection
env = environment [map]
The game places some channels in the alpha map of some maps for memory efficiency eg RGB specular color Alpha specular power