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Sonic generations
#2
dif = diffuse
nrm = normal
spc = specular
pow = [specular] power
ref = reflection
env = environment [map]

The game places some channels in the alpha map of some maps for memory efficiency eg RGB specular color Alpha specular power
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Thanked by: Blaze349


Messages In This Thread
Sonic generations - by Blaze349 - 10-31-2014, 06:40 AM
RE: Sonic generations - by TGE - 11-01-2014, 07:11 AM
RE: Sonic generations - by Blaze349 - 11-01-2014, 08:25 PM
RE: Sonic generations - by Random Talking Bush - 11-01-2014, 08:46 PM
RE: Sonic generations - by Blaze349 - 11-01-2014, 11:31 PM

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