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SMRPG background rejected as a dup, but the existing one is a muddy GIF
#5
Found something!
I'm looking at the TCRF page on it and here's what they say:
Quote:A very complex one, at that. To enable it, use PAR code C106AF80, enter any battle, and simply press Start on your turn.
SCENE - Battle select. This option allows you to select any battle/formation in the game, including some that aren't used.
OBJ - View all the uncompressed sprites in the game!
BG - Allows you to change the current battle background.
HPMAX - This simply refills your HP to its current maximum. It won't max out your HP to 999.
MUSIC - This option lets you listen to all the music that's in the game!
SE - Allows you to listen to all the sound effects in the game.
LINE - This is used to measure the CPU usage of what it would use on the SNES. Nothing too fancy about this. You can simply turn it on or off.
EFFECT - This is used to show the Background Animation of objects like the Star used for Mallow's Star Rain or the rock from Bowser's Crusher attack.
EVT 1 - Leads directly to the first fight to save Toadstool from Bowser.
EVT 2 - Leads directly to the fight with Boomer at Bowser's Keep.
EVT 3 - Leads directly to the Smithy fight.
TEST - This option just shows the animation used when Smithy transforms into his true form, after which the game hangs.

Here's a link to another webpage about it.
[Image: jcKgJbX.png]
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RE: SMRPG background rejected as a dup, but the existing one is a muddy GIF - by eureka - 11-23-2014, 05:24 PM

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