(12-01-2014, 11:54 AM)E-Man Wrote: If you're looking for suggestions with the rock, how about using anything but shades of grey? Using muted colors for the highlights and shading for the rock instead should give it a little more interest than anything between pure black and white would provide.
(12-01-2014, 12:20 PM)Midi Wrote: For the rocky ground tiles, I think you should make a few that are different so it's not so repetitive. Either that, or make it fade into a solid color. A straight pattern like that becomes an eyesore after a while.
I'll try different color than grey for the rock :]
For the rocky ground tile, yeah good idea - but should I make a semi patterned 32x32 block instead of 1 solid color, just a block with less detail? I agree with the eyesore bit, it's a little too jarring to see that detailed pattern everywhere. I'll see what I can come up with. Going to post more sprites here too for critique.
Slightly Different color rock:
More Sprites:
also it took me forever to make a tree, of all things. I am still unsure how I like it, I am using a low color amount for each sprite, like 5 shades per color and want the sprites a little more simplistic. Here is the tree I did so far, let me know what you think.
Edit: Also if you want to see even the really bad stuff here is one - I was trying to make a mantis shrimp as an enemy, they are very colorful and hard to do, most of my blocks are 32x32 or 64x so fitting in all that detail in a small space was difficult.
All the feedback has been very useful