12-03-2014, 07:18 PM
(This post was last modified: 12-03-2014, 07:22 PM by E-Man.
Edit Reason: Added something I forgot
)
Simply great! I'll look into doing that once I finally rig Mario up for animation.
Anyway, more progress!
If anything looks pretty off to you, just let me know. By the way, I wasn't too happy with the position of the eye for the side view of the head. I made an alternate version of it as a test, but you think my original version of it is better? Also, after talking to a few guys on Skype, a guy called Highwyre suggested to change the outline of the head a bit because the eye clashes with it. As a result, I made an alternate version of the head as a test to see if it's what he has in mind. While it looks good and he did say that I can use the reddish outline on other parts of the skin, I don't particularly like it because I want to skin to have the same color throughout.
By the way, I almost forgot to put this in.
It is a rough test on how Mario should shake his head. I don't really want to make the animation frames for it since i can do something similar by moving the parts manually in Maya. I think it's okay, but it could use some additional tweaks when I actually tackle this action (i.e. animate verticies).
Anyway, more progress!
If anything looks pretty off to you, just let me know. By the way, I wasn't too happy with the position of the eye for the side view of the head. I made an alternate version of it as a test, but you think my original version of it is better? Also, after talking to a few guys on Skype, a guy called Highwyre suggested to change the outline of the head a bit because the eye clashes with it. As a result, I made an alternate version of the head as a test to see if it's what he has in mind. While it looks good and he did say that I can use the reddish outline on other parts of the skin, I don't particularly like it because I want to skin to have the same color throughout.
By the way, I almost forgot to put this in.
It is a rough test on how Mario should shake his head. I don't really want to make the animation frames for it since i can do something similar by moving the parts manually in Maya. I think it's okay, but it could use some additional tweaks when I actually tackle this action (i.e. animate verticies).