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Sage's/Forte's Sprites and things
#60
My advice would be to move the eye back a pixel or two to match the perspective of Zero's head. You'll want to do the same with the fin up top and move the background fin forward. As it is now, it looks more like Terraria.
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RE: Sage's/Forte's Sprites and things - by Koh - 07-28-2014, 10:35 PM
RE: Sage's/Forte's Sprites and things - by Ton - 07-29-2014, 03:20 PM
RE: Sage's/Forte's Sprites and things - by Kelvin - 01-01-2015, 01:46 PM
RE: Sage's/Forte's Sprites and things - by Virt - 01-05-2015, 07:23 PM
RE: Sage's/Forte's Sprites and things - by Ton - 06-30-2015, 03:34 PM
RE: Sage's/Forte's Sprites and things - by Filler - 07-12-2015, 10:26 PM
RE: Sage's/Forte's Sprites and things - by Valo - 11-06-2015, 05:44 AM

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