01-08-2015, 11:51 AM
You're right, Shy Guy. It's a little silly to halt progress due to uncertainties. Besides, as Virt once said to me, I have the right to disagree with other people's criticism. Speaking of which, though, as much as Neweegee and Virt are not going to like it, I'm going to stick with the hands with the non-saturated outline and original shading. Even though you guys gave me good reasons as to why I should try it the other way, I'm not a fan of using anything that is close to greyscale and I feel that using the shading as it is in example 3 makes the hand look flat. Of course, I do like how I desaturated the hammer in example 1, so I will be using that.
Anyway, more progress, guys! I know I could simply replicate these poses once I finally animate Mario, but I created these for the purpose of distorting them, such as when Mario winds his hammer up for a big swing.
Also, here are the hand sketches I'll ink later today.
Anyway, more progress, guys! I know I could simply replicate these poses once I finally animate Mario, but I created these for the purpose of distorting them, such as when Mario winds his hammer up for a big swing.
Also, here are the hand sketches I'll ink later today.