02-08-2015, 09:22 PM
(This post was last modified: 02-08-2015, 09:25 PM by DragonDePlatino.)
Hmm...Anti-aliasin', eh? To be honest, what you have here is...not good. If you're going to be manually anti-aliasing, you need to focus on adding as few colors as possible. That's the advantage manual anti-aliasing will give you over automatically anti-aliased stuff, so you should take advantage of that.
![[Image: script_anti_aliasing_by_dragondeplatino-d8h8x4c.png]](http://fc06.deviantart.net/fs70/f/2015/039/f/f/script_anti_aliasing_by_dragondeplatino-d8h8x4c.png)
Not to mention, if your script is 1px thick, you should have little reason to anti-alias it in the first place. Try experimenting with different stroke thicknesses, and observing caligraphy to spice up your text a bit! Then your anti-aliasing will become much more important.
Oh, and if you'd like a recommendation for an anti-aliasing reference, I'd highly recommend taking a look at the Mr. Gimmick! title screen, which was really quite smooth for the NES and used two anti-aliasing shades like you did:
![[Image: script_anti_aliasing_by_dragondeplatino-d8h8x4c.png]](http://fc06.deviantart.net/fs70/f/2015/039/f/f/script_anti_aliasing_by_dragondeplatino-d8h8x4c.png)
Not to mention, if your script is 1px thick, you should have little reason to anti-alias it in the first place. Try experimenting with different stroke thicknesses, and observing caligraphy to spice up your text a bit! Then your anti-aliasing will become much more important.
Oh, and if you'd like a recommendation for an anti-aliasing reference, I'd highly recommend taking a look at the Mr. Gimmick! title screen, which was really quite smooth for the NES and used two anti-aliasing shades like you did:
![[Image: Mr.%20Gimmick%20(E).png]](http://www.emuparadise.me/Nintendo%20Entertainment%20System/Titles/Mr.%20Gimmick%20(E).png)