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Another Alien Alphabet
#2
Hmm...Anti-aliasin', eh? To be honest, what you have here is...not good. If you're going to be manually anti-aliasing, you need to focus on adding as few colors as possible. That's the advantage manual anti-aliasing will give you over automatically anti-aliased stuff, so you should take advantage of that.

[Image: script_anti_aliasing_by_dragondeplatino-d8h8x4c.png]

Not to mention, if your script is 1px thick, you should have little reason to anti-alias it in the first place. Try experimenting with different stroke thicknesses, and observing caligraphy to spice up your text a bit! Then your anti-aliasing will become much more important.

Oh, and if you'd like a recommendation for an anti-aliasing reference, I'd highly recommend taking a look at the Mr. Gimmick! title screen, which was really quite smooth for the NES and used two anti-aliasing shades like you did:

[Image: Mr.%20Gimmick%20(E).png]
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Messages In This Thread
Another Alien Alphabet - by -¼- - 02-08-2015, 08:54 PM
RE: Another Alien Alphabet - by DragonDePlatino - 02-08-2015, 09:22 PM
RE: Another Alien Alphabet - by -¼- - 02-09-2015, 10:24 PM

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