03-17-2015, 08:13 PM
100%ed Metroid: Zero Mission... with save-states. It's just impossible to do without. Some require a chain of perfect shinesparks, like the infamous one in Chozo Ruins, where one part gives you just enough time to morphball, drop, exit morphball before landing and dash, with tons of attempts failed because I was a frame too late or, when I managed to pull it off, didn't cancel fast enough or too early, because that part is just too tight. They went overboard with the puzzles in M:ZM. The ones in SM were fair and I only hated one in Fusion.