05-06-2015, 12:59 PM
There we go! That makes a lot of sense!
Regarding gravity, I was mostly trying to make the timing uneven since one of my Full Sail professors, Sean Springer, told me that certain parts of the body should go down faster. As a result, I made the graph editor have Mario land down as quickly as possible.
As for the rotation, I guess that serves me right for making all of Mario's principle movements (including his rotations) based on a NURBS circle at the base of his feet. I wasn't thinking it would cause a problem like that. now that I know, I'll see about shifting it way up once I make adjustments to the Mario puppet.
Moving on from that, though, I want to get around to not only writing the script of the short, but also display concept art and other world building concepts. I know this is basically unnecessary since you guys played the games before, but there's actually quite a handful of differences that makes my interpretation of the Mushroom Kingdom and beyond significantly different. Overall, I want to show my ideas to see if they're any good and possibly polish them based on your suggestions.
Anyway, the basic idea is that my stories take place roughly five or six years after the events of the first Paper Mario game, one or two years after the Thousand Year Door, and about six months or so after Super Paper Mario. As for Sticker Star, I'm on the fence of either removing it completely or (as I originally intended) implementing it as some kind of prequel to all the other Paper Mario games. If I go with the latter option, it might actually work with some story ideas I have in mind (such as explaining why Kammy Koopa serves as Bowser's righthand woman). Admittedly, I don't need to talk about these story ideas in full detail for a simple short starring the Koopa Bros., but I'd like to talk about them as I go along since they will play a major role throughout my Paper Mario series and other related fanworks.
Any thoughts or suggestions on what I have so far?
Regarding gravity, I was mostly trying to make the timing uneven since one of my Full Sail professors, Sean Springer, told me that certain parts of the body should go down faster. As a result, I made the graph editor have Mario land down as quickly as possible.
As for the rotation, I guess that serves me right for making all of Mario's principle movements (including his rotations) based on a NURBS circle at the base of his feet. I wasn't thinking it would cause a problem like that. now that I know, I'll see about shifting it way up once I make adjustments to the Mario puppet.
Moving on from that, though, I want to get around to not only writing the script of the short, but also display concept art and other world building concepts. I know this is basically unnecessary since you guys played the games before, but there's actually quite a handful of differences that makes my interpretation of the Mushroom Kingdom and beyond significantly different. Overall, I want to show my ideas to see if they're any good and possibly polish them based on your suggestions.
Anyway, the basic idea is that my stories take place roughly five or six years after the events of the first Paper Mario game, one or two years after the Thousand Year Door, and about six months or so after Super Paper Mario. As for Sticker Star, I'm on the fence of either removing it completely or (as I originally intended) implementing it as some kind of prequel to all the other Paper Mario games. If I go with the latter option, it might actually work with some story ideas I have in mind (such as explaining why Kammy Koopa serves as Bowser's righthand woman). Admittedly, I don't need to talk about these story ideas in full detail for a simple short starring the Koopa Bros., but I'd like to talk about them as I go along since they will play a major role throughout my Paper Mario series and other related fanworks.
Any thoughts or suggestions on what I have so far?