i think that you should have an idea of 'what kind of fighter do you want to be'?
as in, finding an archetype, a 'reason' to be in the roster, and work with that
for example I made gilbert to be a character with easy juggle moves and projectives, however he isn't too strong as-is. You could use these info to build your character better
i made some stance tests to make him more focused on battle while being lax at the same time
as in, finding an archetype, a 'reason' to be in the roster, and work with that
for example I made gilbert to be a character with easy juggle moves and projectives, however he isn't too strong as-is. You could use these info to build your character better
i made some stance tests to make him more focused on battle while being lax at the same time