08-24-2015, 08:47 PM
When I was writing my script, I honestly thought I was doing a good job of giving the Koopa Bros. personalities. Then again, I think that's a little hard to pull off rounded personalities in a single short comapred to a feature length film or the entire corse of an animated series. As I was writing the script, this is how I wanted the Koopa Bros. to act.
Red - You're right about his bad temper, his cowardliness, and how quick he is to abuse his teammates (mostly Green, though). I also want him to be the least intelligent member on the team and very incompetent at fighting. He's probably the leader because his friends simply let him (especially since I think they feel sorry for him) and his uncanny ability of persuading others. Plus, the idea of him possessing a huge ego that blinds him in his decisions is too good to pass up. He has a very informal way of talking and I can see him using the same kind of slang the actual TMNTs use. Think of him as a villainous version of Michelangelo mixed with a generous dose of Eddy from Ed, Edd, 'n' Eddy.
Black - Like you assumed, I only let Black talk if he has something to say. He is the best fighter (and overall best ninja) on the team and possesses the highest amount of common sense (even if he is not the most intelligent). While he barely tolerates Red and is willing to quit the team just to get away from Red, he actually likes and respects his other two teammates. Think of him as a mix between Leonardo and Raphael.
Yellow - You're a little off about how Yellow should act. I actually envisioned him as the Donatello of the group since he's the smartest and makes all the gadgets. I only have him act as Red's yes-man because he is the only one on the team who tolerates him and sees him as a friend. In fact, he spends a lot of his time keeping Red in a good mood, making sure Red doesn't land himself in trouble, and try to prove to Black that Red is a good person who deserves to be on the team. In spite of this, he does have his limits.
Now that I think about it, Yellow doesn't really show his intellect throughout the short. I tried sprinkling in bits of it, such as the trap used for Parakarry, but it hardly demonstrated it at all. Once I get down to rewriting this script, that'll be one of my biggest priorities. I don't know how I'll be able to have him work on any inventions without interrupting the flow of the story, but having him use techno babble and use language from a thesaurus are two ideas.
Green - Originally, I wanted to make him the team idiot. As I continued writing his character, though, I actually like the idea of making him the nice guy on the team. Since Red considers him an idiot, though, he is usually (if not always) the victim of abuse. In spite of that, Green is able to tolerate it because he just wants his three other friends to remain together. While he's not supposed to be the sharpest tool in the shed, he's very honest and points out a lot of things (even to the point of acting like Captain Obvious). Even though he is on a villainous team, he is normally the first one to do the right thing. Having him act a little like Leonardo is probably the best idea, but I wouldn't mind if Michelangelo was also thrown in there.
Another thing I want to do with the Koopa Bros. later on is include them as important, reoccurring side characters in the main Paper Mario series I'll develop. I don't know if I'll ever redeem Red as a character (keeping him as a persistent antagonist sounds good to me), but I can imagine Green and the other three willing to help Mario. A big purpose of this short is to set the Koopa Bros. up for the situation they'll end up in during the events of the main series. Besides, it'll give me additional opportunities to give them character development that might not be possible in the short alone.
Anyway, you gave a good amount of suggestions and I'll rewrite the first bit of the script (with notes to explain my logic) based on your suggestions. Thanks for the help so far!
Red - You're right about his bad temper, his cowardliness, and how quick he is to abuse his teammates (mostly Green, though). I also want him to be the least intelligent member on the team and very incompetent at fighting. He's probably the leader because his friends simply let him (especially since I think they feel sorry for him) and his uncanny ability of persuading others. Plus, the idea of him possessing a huge ego that blinds him in his decisions is too good to pass up. He has a very informal way of talking and I can see him using the same kind of slang the actual TMNTs use. Think of him as a villainous version of Michelangelo mixed with a generous dose of Eddy from Ed, Edd, 'n' Eddy.
Black - Like you assumed, I only let Black talk if he has something to say. He is the best fighter (and overall best ninja) on the team and possesses the highest amount of common sense (even if he is not the most intelligent). While he barely tolerates Red and is willing to quit the team just to get away from Red, he actually likes and respects his other two teammates. Think of him as a mix between Leonardo and Raphael.
Yellow - You're a little off about how Yellow should act. I actually envisioned him as the Donatello of the group since he's the smartest and makes all the gadgets. I only have him act as Red's yes-man because he is the only one on the team who tolerates him and sees him as a friend. In fact, he spends a lot of his time keeping Red in a good mood, making sure Red doesn't land himself in trouble, and try to prove to Black that Red is a good person who deserves to be on the team. In spite of this, he does have his limits.
Now that I think about it, Yellow doesn't really show his intellect throughout the short. I tried sprinkling in bits of it, such as the trap used for Parakarry, but it hardly demonstrated it at all. Once I get down to rewriting this script, that'll be one of my biggest priorities. I don't know how I'll be able to have him work on any inventions without interrupting the flow of the story, but having him use techno babble and use language from a thesaurus are two ideas.
Green - Originally, I wanted to make him the team idiot. As I continued writing his character, though, I actually like the idea of making him the nice guy on the team. Since Red considers him an idiot, though, he is usually (if not always) the victim of abuse. In spite of that, Green is able to tolerate it because he just wants his three other friends to remain together. While he's not supposed to be the sharpest tool in the shed, he's very honest and points out a lot of things (even to the point of acting like Captain Obvious). Even though he is on a villainous team, he is normally the first one to do the right thing. Having him act a little like Leonardo is probably the best idea, but I wouldn't mind if Michelangelo was also thrown in there.
Another thing I want to do with the Koopa Bros. later on is include them as important, reoccurring side characters in the main Paper Mario series I'll develop. I don't know if I'll ever redeem Red as a character (keeping him as a persistent antagonist sounds good to me), but I can imagine Green and the other three willing to help Mario. A big purpose of this short is to set the Koopa Bros. up for the situation they'll end up in during the events of the main series. Besides, it'll give me additional opportunities to give them character development that might not be possible in the short alone.
Anyway, you gave a good amount of suggestions and I'll rewrite the first bit of the script (with notes to explain my logic) based on your suggestions. Thanks for the help so far!