09-10-2015, 06:21 PM
While I was waiting for additional feedback on the first "re-rewritten" part of the script, I was finishing up that next bit of progress on some puppets.
Even though it'll make for a cool original character idea, the "Spike Paragoomba" is just a means of saving space. Also, when I ink Goombario, I might end up making his head smaller since his hat makes him look bigger than Goompapa in spite of the two actually being the same height. Besides, his original Paper Mario sprite shows that Goombario is slightly smaller than Goompapa without the hat.
Also, I finished shading most of the Big Lantern Ghost's first parts.
I actually foresaw the problem involving the dangling bit with his head ever since I finished inking, but I didn't want to bring up a possible workaround without getting accused of laziness. As good as my shading looks, it's does make obvious seams in the moveable parts of the puppet. I tried to shade that bit in a way that don't look at at only one position and doesn't cause too many complications, but it still hardly looks good anyway. Even the alternate take to the right hardly looks any better. I might end up trying the shading on that bit again, but if all else fails, what do you think of the idea of either using flat shading or cel shading for the characters?
Even though it'll make for a cool original character idea, the "Spike Paragoomba" is just a means of saving space. Also, when I ink Goombario, I might end up making his head smaller since his hat makes him look bigger than Goompapa in spite of the two actually being the same height. Besides, his original Paper Mario sprite shows that Goombario is slightly smaller than Goompapa without the hat.
Also, I finished shading most of the Big Lantern Ghost's first parts.
I actually foresaw the problem involving the dangling bit with his head ever since I finished inking, but I didn't want to bring up a possible workaround without getting accused of laziness. As good as my shading looks, it's does make obvious seams in the moveable parts of the puppet. I tried to shade that bit in a way that don't look at at only one position and doesn't cause too many complications, but it still hardly looks good anyway. Even the alternate take to the right hardly looks any better. I might end up trying the shading on that bit again, but if all else fails, what do you think of the idea of either using flat shading or cel shading for the characters?