Here's a MaxScript to import the models (*.1_4 files).
Not sure where the rigging or bones are though.
The textures are stored in the *.1_0 files, but I don't know enough about gamecube texture formats to be able to convert them.
Not sure where the rigging or bones are though.
The textures are stored in the *.1_0 files, but I don't know enough about gamecube texture formats to be able to convert them.