09-18-2015, 06:20 PM
I wouldn't exactly say that I failed at shading Kent's head. Instead, I was completely thrown off with the lack of tones and yeilded me average shading attempts as a result. Besides shading placement, what bothered me the most about the previous attempts were how harsh the contrast was with the shading and how I going by how cel shading usually doesn't use the same kind of highlights I use. Regarding the latter, it especially gave me a hard time because it made it harder to build the shadows without a solid "cornerstone."
Anyway, I decided to give the cel shading another try. I know that the contrast for everything is still too harsh, but I wanted to at least try to implement highlights to see if they help. Also, I took your suggestion about mapping the area to help define shading and came up with a possible solution in the form of contour lines . I plan to do this for now on every time I ink a new part regardless of which shading style I use.
Anyway, I decided to give the cel shading another try. I know that the contrast for everything is still too harsh, but I wanted to at least try to implement highlights to see if they help. Also, I took your suggestion about mapping the area to help define shading and came up with a possible solution in the form of contour lines . I plan to do this for now on every time I ink a new part regardless of which shading style I use.