The chest lid looks bigger than the chest itself. That sort of thing would be okay if the game were topdown for perspective reasons, but...
The walls in the back seem to be of an axometric perspective too, with the tops being shown. It's comes off as jarring, as the foreground doesn't do the same and is instead full profile.
I think the walls should get darker until they reach a solid color state as they go inward, like this.
![[Image: 1WHRgbm.png]](http://i.imgur.com/1WHRgbm.png)
Adds more color variety (especially when combined with hue-shifting), but also breaks up the monotony.
The walls in the back seem to be of an axometric perspective too, with the tops being shown. It's comes off as jarring, as the foreground doesn't do the same and is instead full profile.
I think the walls should get darker until they reach a solid color state as they go inward, like this.
![[Image: 1WHRgbm.png]](http://i.imgur.com/1WHRgbm.png)
Adds more color variety (especially when combined with hue-shifting), but also breaks up the monotony.