09-19-2015, 12:10 PM
(This post was last modified: 09-19-2015, 12:11 PM by DragonDePlatino.)
Here are some tweaks. I fixed the perspective of the back wall, gave the foreground its own ramp and added a fading effect along the edges of the walls. I also tweaked the designs of the climbable vines and pushable block.
I left the chest alone because I think I think the current silouette gives it some personality. The chests from Spelunky have lipped edges like that.
I'm also not sure I like the fading effect on the wall tiles. It looks nice, but its a lot of work and I'm going to be making a lot of tilesets. It also conflicts with the clean, bright look I was going for. Thanks for the feedback, though. I know for sure I'll be keeping the rest of the tweaks.