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FF:Brave Exvius // Defining spritesheet frames help
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I skimmed over it and it looks fairly straightforward; at the very least it would give a starting point for reverse engineering. I'd like to know how to extract the .cpk files though, so that I can access the CGG and CGS files.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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RE: FF:Brave Exvius // Defining spritesheet frames help - by puggsoy - 09-28-2015, 04:59 AM

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