09-29-2015, 12:01 PM
There we go! It took me days to complete this, but here is a new set of inked parts for the Koopa characters. Since I have trouble deciding which version of certain parts I should go wit (such as the sunglasses), I took the liberty of making alternate ones just in case.
By the way, when I was inking this, I was thinking if I really need to "map" the surfaces of all of these. I can see how it is useful (especially if it is used on a complex surface), but I appear to do at least a decent job shading without that kind of help in my opinion. I hope you don't mind this, but I'd like to hold off on that technique for now until I really need it.
Speaking of mapping, I actually came up with another use involving it. One possible idea is I could project an image containing the mapped surfaces into Maya and then build meshes based on that. Then, after applying textures and lights, all I have to do is render. In short, it gives me an alternate way of coloring and shading the parts for my Paper Mario characters; however, I don't want to at least start this experiment until my first short is completed.
By the way, when I was inking this, I was thinking if I really need to "map" the surfaces of all of these. I can see how it is useful (especially if it is used on a complex surface), but I appear to do at least a decent job shading without that kind of help in my opinion. I hope you don't mind this, but I'd like to hold off on that technique for now until I really need it.
Speaking of mapping, I actually came up with another use involving it. One possible idea is I could project an image containing the mapped surfaces into Maya and then build meshes based on that. Then, after applying textures and lights, all I have to do is render. In short, it gives me an alternate way of coloring and shading the parts for my Paper Mario characters; however, I don't want to at least start this experiment until my first short is completed.