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FF:Brave Exvius // Defining spritesheet frames help
#21
(09-27-2015, 07:53 PM)MrAlbion Wrote:
(09-26-2015, 04:42 PM)DarkGrievous7145 Wrote: alright

well, if you can get those to a more standardized format, it's a start
This might help...
http://pastebin.com/vXc0yNRh

Code from an APP for Brave Frontier, a game from the same developer, generates animated gifs using the CGG+CGS files.
I don't know any programming though... so none of it makes any sense to me. ;P

I think I could translate some of this Tongue I've use Python before and used it fluently Smile
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RE: FF:Brave Exvius // Defining spritesheet frames help - by Struggleton! - 09-29-2015, 06:35 PM

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