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FF:Brave Exvius // Defining spritesheet frames help
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I got the construction down! That's the cgg files, tomorrow I'll get onto the cgs ones and making GIFs. I can also make it spit out strips instead of GIFs, which should be easier for sheeting up.

EDIT: I forgot to mention, there's also code for stuff like rotation and blend filtering (which I still have to put in). Although this would produce the sprites as they appear in the game, it would taint the "pure-ness" of the actual pixels. So I would suggest submitting the parts as separate sheets in addition to these, even if they're not as directly useful.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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RE: FF:Brave Exvius // Defining spritesheet frames help - by puggsoy - 10-03-2015, 06:53 AM

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