10-07-2015, 08:19 PM
(10-07-2015, 05:55 PM)ThatTrueStruggle Wrote: Hey guys!
Right now, I'm currently looking for the best/most appealing lighting for models in 3DS Max.
Note that this is using a Falloff map to get the fresnel effect
Code:1 Skylight (Shadows Enabled)
Code:1 Skylight (Shadows Disabled), 2 Omni Lights (1st one Shadows Enabled)
Tell me what you think is the best one for rendering, and if you have any better ways of rendering!
I think the second one has more dynamic lighting, but for more subtle situations, the first one is better.
(dammit why doesn't blender have support for falloff maps...)