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FF:Brave Exvius // Defining spritesheet frames help
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(10-09-2015, 06:44 AM)puggsoy Wrote: Here you go: FFBETool. As usual it's command-line:
So hopefully that's straightforward? If not please do tell me and I can elaborate.
Looks perfect to me!
Will use it a bit now and tell you if I have any issue.

Edit: Hmm...

"Called from lime/system/CFFI.hx line 376
Called from lime/system/CFFI.hx line 169
Called from lime/system/CFFI.hx line 309
Uncaught exception - Could not find NekoAPI interface."

Going to try figuring out on my own, wish me luck. ;P


Thank god I was born during the ms-dos days.
Got it working.

[Image: PiJTBPh.gif]
Yay. ;P
"Knowledge can't be kept in a bottle or sealed in a box.
It yearns to be spread and shared."



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RE: FF:Brave Exvius // Defining spritesheet frames help - by MrAlbion - 10-09-2015, 07:16 AM

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