Played a few cool games at an anime convention:
•Ultra Street Fighter IV (Playstation 4)
I am not used to playing a Capcom fighting game with non-floaty physics. Or any 3D fighting game made by Capcom, for that matter.
•Guilty Gear Xrd -SIGN- (Playstation 4)
Once they release the next update with Jam Kuradoberi, maybe I'll consider buying it.
•Skullgirls 2nd Encore (Steam)
The boss in arcade mode is pure bullshit. I've never fought a boss with such a big handicap before. The fact that she is constantly attacking and has like 800% of health makes it completely unfair.
•Power Stone (Dreamcast)
Very repetitive. It's a clever spin on fighting games, but the catch is basically to get three gems and you win. If your opponent gets three gems...Well, you're eff'd.
•Soulcalibur V (Xbox 360)
Um, best 3D fighting game.
•Hatsune Miku: Project DIVA F 2nd (Playstation 3)
I'm great with music, but my anxiety-hands make me comparable to a middle school percussionist with these rhythm games.
•Ultra Street Fighter IV (Playstation 4)
I am not used to playing a Capcom fighting game with non-floaty physics. Or any 3D fighting game made by Capcom, for that matter.
•Guilty Gear Xrd -SIGN- (Playstation 4)
Once they release the next update with Jam Kuradoberi, maybe I'll consider buying it.
•Skullgirls 2nd Encore (Steam)
The boss in arcade mode is pure bullshit. I've never fought a boss with such a big handicap before. The fact that she is constantly attacking and has like 800% of health makes it completely unfair.
•Power Stone (Dreamcast)
Very repetitive. It's a clever spin on fighting games, but the catch is basically to get three gems and you win. If your opponent gets three gems...Well, you're eff'd.
•Soulcalibur V (Xbox 360)
Um, best 3D fighting game.
•Hatsune Miku: Project DIVA F 2nd (Playstation 3)
I'm great with music, but my anxiety-hands make me comparable to a middle school percussionist with these rhythm games.