12-21-2015, 03:10 AM
(This post was last modified: 12-21-2015, 03:10 AM by Raccoon Sam.)
Three main methods of SNES instrument ripping:
• SNES Sound Razor
+ Can open SPC and SMC.
+ Has a GUI
+ Easy to use
- You have to guess the sample rate.
• BRRTools
+ Can open SPC and SMC.
+ Produces less false positives
- You have to guess the sample rate.
- No GUI
- A bit harder to use
• Any SNES emulator that can dump SPC and an above-the-average SPC player. I use Audio Overload because it can export WAV and turn off individual SPC channels. I ripped these sounds with this method.
+ You don't have to guess the sample rate
+ Produces very good results
- Looping samples don't work as well
- You have to "find" the sound yourself. To get a death sample, you have to die and hit the "dump SPC" hotkey quickly just before.
- You have to manually open the SPCs and turn off the channels with music, leaving only the sounds intact.
• SNES Sound Razor
+ Can open SPC and SMC.
+ Has a GUI
+ Easy to use
- You have to guess the sample rate.
• BRRTools
+ Can open SPC and SMC.
+ Produces less false positives
- You have to guess the sample rate.
- No GUI
- A bit harder to use
• Any SNES emulator that can dump SPC and an above-the-average SPC player. I use Audio Overload because it can export WAV and turn off individual SPC channels. I ripped these sounds with this method.
+ You don't have to guess the sample rate
+ Produces very good results
- Looping samples don't work as well
- You have to "find" the sound yourself. To get a death sample, you have to die and hit the "dump SPC" hotkey quickly just before.
- You have to manually open the SPCs and turn off the channels with music, leaving only the sounds intact.