12-29-2015, 02:36 AM
(This post was last modified: 12-29-2015, 02:42 AM by DragonDePlatino.)
Whew! I've been getting into the rhythm of this project and making quick progress. I added more monster sprites, decorations and some floor types you cannot see here. I also tweaked some tiles and reduced the character size from 64x64 to 32x64. I had to redraw my dragon, but now objects/characters are the same size and the sprite sheet is twice as efficient.
![[Image: mockup_by_dragondeplatino-d9lvm01.png]](http://orig02.deviantart.net/89f0/f/2015/362/9/c/mockup_by_dragondeplatino-d9lvm01.png)
@Quirby64 Is this better? I brought the dragon's legs farther apart and centaur's legs closer together.
@DarkGrievous7145 Thanks! I'll add more tile variations to my to-do list. I tried fixing the doors, but they look too small when they're in the same perspective as the walls. This will have to do for now. Also, the grid layer has been disabled for your viewing pleasure.
![[Image: mockup_by_dragondeplatino-d9lvm01.png]](http://orig02.deviantart.net/89f0/f/2015/362/9/c/mockup_by_dragondeplatino-d9lvm01.png)
@Quirby64 Is this better? I brought the dragon's legs farther apart and centaur's legs closer together.
@DarkGrievous7145 Thanks! I'll add more tile variations to my to-do list. I tried fixing the doors, but they look too small when they're in the same perspective as the walls. This will have to do for now. Also, the grid layer has been disabled for your viewing pleasure.
![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)