01-11-2016, 03:13 PM
(This post was last modified: 01-11-2016, 03:15 PM by DragonDePlatino.)
(01-11-2016, 02:32 PM)DarkGrievous7145 Wrote: hmm, so tiles twice as high as wide? interesting... normally everyone uses square tiles (not that i have ANYTHING against normal rectangles) What drove this decision?
When I began this project, I used 32x32 characters and tiles like Dungeon Crawl Stone Soup. These tiles were easy to make and compatible with pre-existing games, but the perspective was artificial and I couldn't make larger sprites like the dragon.
Next, I experimented with 64x64 characters and 32x64 tiles. I could have made everything 32x32 and used multiple layers for the 3D effect, but I wanted to minimize the amount of work required by the programmer. In this version I could make larger and more natural objects, but there was a lot of wasted space in the tileset and some overlapping issues.
Finally, I settled on the current 32x64 characters and tiles. They looked less natural, but not too bad. Some sprites had to be redrawn, but I could keep the 3D look. There was still wasted space, but only half as much. It was the best compromise I could think of and I've been using it since.