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Twilight Legends (Zelda Twilight Princess sequel)
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I'm not using global illumination, it is static lighting. It may be useful for indoor levels, like dungeons, though.
Physically based shading is only added to UE4, isn't it? I've not tried to implement anything like that. Honestly, making nice graphics is not my strongest side.
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RE: Twilight Legends (Zelda Twilight Princess sequel) - by Avatarus - 02-10-2016, 11:37 AM

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