02-12-2016, 12:00 AM
Have you guys ever noticed how Clover/Platinum REALLY loves using time slowdown/stopping mechanics as core gimmicks for almost all of their games. Such as
- Viewtiful Joe, where slowing down time is one of the two core mechanics of the game.
- Okami, stopping time in order to use the brush.
- Bayonetta's witch time, obviously.
- Metal Gear Revengance, slowing down time in blade mode so you can perform precision cutting.
- Wonderful 101, time slows down when you're drawing your shapes/lines.
And those are just the games I've actually played. There's probably more examples.
Just an observation.
- Viewtiful Joe, where slowing down time is one of the two core mechanics of the game.
- Okami, stopping time in order to use the brush.
- Bayonetta's witch time, obviously.
- Metal Gear Revengance, slowing down time in blade mode so you can perform precision cutting.
- Wonderful 101, time slows down when you're drawing your shapes/lines.
And those are just the games I've actually played. There's probably more examples.
Just an observation.