02-26-2016, 04:40 AM
The "Engine" , if it can really be called that, is kinda in-development, XD...
Most of the features aren't really implemented. They're kinda getting added on-demand, as my gamedev projects necessitate them. I find this works pretty well. (for me, anyways.)
This would be a problem regardless of how I developed things...but yes.
I, personally, do not have much I'd want to encrypt/obfuscate at the moment.
My question was more for the actual practicality/advantage of using an asset linkage system.
Thanks for your answer!
Most of the features aren't really implemented. They're kinda getting added on-demand, as my gamedev projects necessitate them. I find this works pretty well. (for me, anyways.)
This would be a problem regardless of how I developed things...but yes.
I, personally, do not have much I'd want to encrypt/obfuscate at the moment.
My question was more for the actual practicality/advantage of using an asset linkage system.
Thanks for your answer!