03-05-2016, 04:52 AM
Alright, so I'm just thinking for organization or neatness or whatever.
There are some cases where ripping different types of resources from a game are simple, and don't really merit creating a new thread for each type of resource. One example of this is flash games.
For those, all you tend to do, is grab the .swf(s) , throw them in your decompiler of choice, select what you want, and export them in the format you require. Give or take, 90% of the time, this will get you anything you need, even code or data. To me, creating a new thread for each type of resource seems wasteful. But, it'd also be off-topic if someone were to post a thread in spriters-resource that also included sound or textures. (models I'll exclude, those are extremely likely to vary from case to case) However, I don't see anything for like, misc. resources. Is there already an acceptable place to post a tutorial thread that covers most, or all of the resources that can possibly be extracted from a .swf? (or any other well-known, and even documented file format that simply involves popping it into some program that can automatically (and in batches) convert/export resources?
The only difference with .swf tends to be the file types of what you're exporting, but almost everything exports to a format some known program ,at least a few of which are actually free, can use without additional conversion.
Now, as for what makes this relevant to suggestions. If it seems there's enough similar cases to merit this, a dedicated sub-forum somewhere, for misc. resources, particularly, tutorials about ripping them. Instead of creating...
[tutorial] how to rip sound from .swf,
[tutorial] how to rip sprites from .swf,
[tutorial] how to rip textures from .swf,
[tutorial] how to rip models from .swf,
and then have most of them basically just say
"load game, find file(s), download file(s), open file(s) in decompiler, select resources, click export, choose formats(if prompted), done"
In many cases, this is the exact process for getting anything besides models from your typical flash game. (and 3D flash games aren't "Typical" , anyways)
There are some cases where ripping different types of resources from a game are simple, and don't really merit creating a new thread for each type of resource. One example of this is flash games.
For those, all you tend to do, is grab the .swf(s) , throw them in your decompiler of choice, select what you want, and export them in the format you require. Give or take, 90% of the time, this will get you anything you need, even code or data. To me, creating a new thread for each type of resource seems wasteful. But, it'd also be off-topic if someone were to post a thread in spriters-resource that also included sound or textures. (models I'll exclude, those are extremely likely to vary from case to case) However, I don't see anything for like, misc. resources. Is there already an acceptable place to post a tutorial thread that covers most, or all of the resources that can possibly be extracted from a .swf? (or any other well-known, and even documented file format that simply involves popping it into some program that can automatically (and in batches) convert/export resources?
The only difference with .swf tends to be the file types of what you're exporting, but almost everything exports to a format some known program ,at least a few of which are actually free, can use without additional conversion.
Now, as for what makes this relevant to suggestions. If it seems there's enough similar cases to merit this, a dedicated sub-forum somewhere, for misc. resources, particularly, tutorials about ripping them. Instead of creating...
[tutorial] how to rip sound from .swf,
[tutorial] how to rip sprites from .swf,
[tutorial] how to rip textures from .swf,
[tutorial] how to rip models from .swf,
and then have most of them basically just say
"load game, find file(s), download file(s), open file(s) in decompiler, select resources, click export, choose formats(if prompted), done"
In many cases, this is the exact process for getting anything besides models from your typical flash game. (and 3D flash games aren't "Typical" , anyways)